In this ongoing Instagram series Filip Hodas is exploring dystopian world of pop-culture icons. The main goal of this series is to learn how to use Substance Painter and how to implement it in the texturing workflow. All of the textures are made procedurally in Substance Designer with little details from Adobe Illustrator/Photoshop.
Tools used: Cinema 4D, Octane Render, Zbrush, Substance Painter, Substance Designer, World Machine and Adobe Photoshop.
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